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Premium protection for modern game networks

Protect your game servers with a premium TCP and UDP proxy platform

Ez-Proxy hides your backend IP, filters malicious traffic, and helps keep gameplay smooth with low-latency routing built for Minecraft, Rust, Terraria, Bedrock, and more.

Hide backend IPs
Low latency routing
TCP + UDP support
ez-proxy.com / overview
Protected Endpoints 128 Active network edges online
Filtered Requests 2,480,000 Last 24 hours
Average Latency 19ms Optimized route selection

Traffic Activity

Healthy

Live Events

Realtime
  • Attack pattern flagged and filtered on edge node us-east-1
  • Origin failover completed for play.example.net
  • New Bedrock endpoint provisioned successfully
  • Route optimization updated for central US traffic
Protected Endpoint play.example.net → edge.ez-proxy.com → 94.231.215.200
Minecraft Java TCP Real IP Forwarding Layer 7 Filtering
Built for modern game infrastructure TCP + UDP traffic handling Backend IP protection Low latency routing Dashboard management
Why Ez-Proxy

Built for server owners who need protection without the headache

Keep your real infrastructure hidden, simplify routing, and manage your network from one clean dashboard.

Hide Backend IPs

Route player traffic through Ez-Proxy so your origin stays private and direct attacks never touch your real server IP.

TCP and UDP Support

Protect more than just one protocol. Ez-Proxy is designed for games and services that depend on both TCP and UDP traffic handling.

Real IP Forwarding

Preserve useful client information through secure forwarding methods so your backend can still understand where traffic really comes from.

Low Latency Routing

Prioritize smooth connections with route-aware traffic handling designed for responsive gameplay and network stability.

Visibility and Analytics

Monitor traffic patterns, spot suspicious spikes, and understand endpoint activity through a clean control panel.

Simple Management

Configure domains, backend IPs, server types, and user access without digging through messy infrastructure every time you make a change.

Supported use cases

Made for game communities that care about uptime

Start with your core titles, then expand as Ez-Proxy grows into a broader protection platform.

Minecraft Java

Protect Java servers with support for TCP traffic and origin shielding.

Minecraft Bedrock

Support Bedrock use cases that require UDP-aware protection and routing.

Terraria

Secure multiplayer worlds and keep backend endpoints private.

Rust

Help shield survival servers from traffic abuse and direct exposure.

Custom Services

Extend protection to custom TCP and UDP-based workloads as your stack grows.

Future Anycast Network

Scale into a broader edge footprint for smarter routing and stronger resilience.

Unified dashboard

One control panel for traffic, routing, analytics, and access

Ez-Proxy is being built with a dashboard-first experience so you can manage protected endpoints, configure backend servers, review traffic trends, and handle account access from one place.

  • Add domains and backend server IPs
  • View network activity and traffic trends
  • Manage sub-users and team access
  • Configure protection rules and routing behavior
  • Prepare for future SSO across the Ez ecosystem
play.ezserver.net Healthy
bedrock.ezserver.net UDP
rust.ezserver.net Protected
terraria.ezserver.net Routing
0 Design score target Premium visual polish
0 Hour visibility Realtime traffic awareness
0 Protocol focus TCP and UDP from day one
0 Unified ecosystem Built to plug into Ez SSO later
Early access

Get on the list before public rollout

Ez-Proxy is in active development. Join early access to follow progress, claim a spot for testing, and get first access when onboarding opens.

No spam. Just launch updates and early access news.

FAQ

Questions you’ll probably have

Is Ez-Proxy live yet?

Not publicly. This landing page is positioned for early access while the broader platform, dashboard, and account flow are still being built.

Will it support more than Minecraft?

Yes. The plan is to support broader TCP and UDP game traffic, not just one title or one protocol.

Will this connect to the wider Ez account system later?

Yes. The landing experience can work now, then plug into your unified Ez ecosystem once your SSO flow is ready.

Can I use this page before the dashboard exists?

Definitely. This is perfect as a teaser page, waitlist page, or public product front while the backend is still in development.