Hide Backend IPs
Route player traffic through Ez-Proxy so your origin stays private and direct attacks never touch your real server IP.
Ez-Proxy hides your backend IP, filters malicious traffic, and helps keep gameplay smooth with low-latency routing built for Minecraft, Rust, Terraria, Bedrock, and more.
play.example.net → edge.ez-proxy.com → 94.231.215.200
Keep your real infrastructure hidden, simplify routing, and manage your network from one clean dashboard.
Route player traffic through Ez-Proxy so your origin stays private and direct attacks never touch your real server IP.
Protect more than just one protocol. Ez-Proxy is designed for games and services that depend on both TCP and UDP traffic handling.
Preserve useful client information through secure forwarding methods so your backend can still understand where traffic really comes from.
Prioritize smooth connections with route-aware traffic handling designed for responsive gameplay and network stability.
Monitor traffic patterns, spot suspicious spikes, and understand endpoint activity through a clean control panel.
Configure domains, backend IPs, server types, and user access without digging through messy infrastructure every time you make a change.
Start with your core titles, then expand as Ez-Proxy grows into a broader protection platform.
Protect Java servers with support for TCP traffic and origin shielding.
Support Bedrock use cases that require UDP-aware protection and routing.
Secure multiplayer worlds and keep backend endpoints private.
Help shield survival servers from traffic abuse and direct exposure.
Extend protection to custom TCP and UDP-based workloads as your stack grows.
Scale into a broader edge footprint for smarter routing and stronger resilience.
Ez-Proxy is being built with a dashboard-first experience so you can manage protected endpoints, configure backend servers, review traffic trends, and handle account access from one place.
Ez-Proxy is in active development. Join early access to follow progress, claim a spot for testing, and get first access when onboarding opens.
Not publicly. This landing page is positioned for early access while the broader platform, dashboard, and account flow are still being built.
Yes. The plan is to support broader TCP and UDP game traffic, not just one title or one protocol.
Yes. The landing experience can work now, then plug into your unified Ez ecosystem once your SSO flow is ready.
Definitely. This is perfect as a teaser page, waitlist page, or public product front while the backend is still in development.